Track tasks and notes
Tasks stores the work required to turn the plan into an operating factory. Notes is a lightweight project scratchpad for calculations, decisions, and reminders. Both belong to the active project and are included in its database backup.
Create a task
- Open Tasks from the main navigation.
- Select + Task.
- Enter a title and markdown description.
- Set the status to Open, In progress, Done, or Closed.
- Add checklist entries under Steps and child work under Subtasks.
Use steps for the sequence within one piece of work. Use subtasks when a child needs its own owner, status, description, or checklist. The task tree rolls both into the parent's progress count.
Link work to the factory
Under Links, attach relevant items, fluids, recipes, or blocks. A block link opens the editor directly. Tasks captured from the in-game PyOps panel can also contain a map position or entity; go to returns to that location when the Companion mod is connected.
Links keep titles concise. For example, a task named Resolve the Ash shortage can link the Ash item, the Planter box consumer block, and the candidate disposal recipe instead of repeating those details in its title.
Filter and prioritize tasks
The status buttons above the task tree show or hide Open, In progress, Done, and Closed work. An ancestor remains visible when one of its descendants matches the filter.
Select Prioritise to ask the Assistant to rank open work. The resulting priority and reason are advisory; they do not change task status or complete steps. This action requires a configured Assistant model.
The wand beside a task title asks the Assistant to sharpen that task's title and description. Review the result as project content, just as you would review an Assistant planning answer.
Use Notes as a scratchpad
Select the Notes tab, then + Note. A note has a title and markdown body but no workflow status or checklist. Use it for information that should remain available without becoming work to complete.
Examples include:
- train throughput calculations;
- a reason for choosing one TURD branch;
- temporary measurements from the running factory;
- a compact construction or startup checklist that does not need task tracking.
Task and note edits synchronize with the in-game panel while the bridge is connected.